- Kingdom Hearts Final Mix evidence: Collect four boxes to support Alice’s innocence.
- First box: Use the Blue Trinity in Lotus Forest to reach the Footprints evidence.
- Second box: Climb the mushrooms and lily pads for the Antenna evidence.
- Third box: Enter the upper Bizarre Room and land on the stove for Stench.
- Fourth box: Use the enlarged lily pad route to reach the cupboard and Claw Marks.
Kingdom Hearts Final Mix Wonderland Evidence Locations
Kingdom Hearts Final Mix Wonderland evidence is found across Lotus Forest and the Bizarre Room after the Queen orders Sora to prove Alice’s innocence. The four evidence boxes are Footprints, Antenna, Stench, and Claw Marks. You can collect them in a flexible order, but the route below minimizes backtracking and explains the environmental shortcuts needed for every box.
The main challenge is not combat. Wonderland’s evidence search depends on Blue Trinity access, temporary size changes, mushroom jumps, lily pads, and careful landings in the Bizarre Room. Save your progress before starting if you want to retry the platforming sections without replaying the entire investigation sequence.
| Evidence | Main Area | Required Route | Key Landmark |
|---|---|---|---|
| Footprints | Lotus Forest | Activate Blue Trinity | First evidence alcove |
| Antenna | Lotus Forest | Jump across mushrooms and lily pads | Upper forest route |
| Stench | Bizarre Room | Enter through the tree hole | Stove |
| Claw Marks | Bizarre Room | Grow the lily pad, then shrink Sora | Cupboard |
Footprints
Found inside the first Blue Trinity alcove in Lotus Forest. This is the simplest box to collect.
Antenna
Reached by climbing the mushroom and lily pad path near the rear of Lotus Forest.
Stench
Located on the Bizarre Room stove after entering through the upper tree opening.
Claw Marks
Found on the cupboard after using the enlarged lily pad and faucet route.
Collect Footprints first, then Antenna, Stench, and Claw Marks. This order keeps the forest landmarks easy to recognize and reduces unnecessary jumps.
Step-by-Step Evidence Collection Route
Begin in Lotus Forest after the Queen assigns the investigation. Follow the route carefully because several platforms are narrow, and falling can return Sora to the lower forest area. Donald and Goofy can also occupy space near some landing points, so adjust your position before jumping.
Collect Footprints
Enter Lotus Forest and continue past the Cheshire Cat scene. Move forward, then turn right toward the Blue Trinity alcove. Activate the Trinity mark to reveal the first evidence box, which contains Footprints.
Reach Antenna
Return to the forest and move toward the rear section. Jump onto the small mushroom in the corner, then leap to the nearby mushroom and continue onto the lily pad. Open the box at the end of this route to obtain Antenna.
Enter the Upper Bizarre Room
Go back to the Blue Trinity area and use the mushrooms and lily pads to climb higher. At the top, turn right and pass through the opening in the tree. Sora will appear above the Bizarre Room. Guide the fall slightly left so he lands on the stove, then open the box containing Stench.
Grow the Lily Pad
Return to Lotus Forest and interact with the yellow flower near the entrance. Give it a Potion to enlarge Sora. While large, jump onto the tree stump so the large lily pad rises from the ground.
Collect Claw Marks
Approach the large tree and interact with the acorn twice to knock it down. Interact with the fallen acorn once more to shrink Sora. Return to the Blue Trinity route, climb to the top lily pad, move left, and descend to the lowest platform. Cross the raised lily pad, pass through the opening in the left wall, and land on the cupboard in the Bizarre Room. Open the final box to receive Claw Marks.
| Step | Action | Result |
|---|---|---|
| 1 | Activate Blue Trinity | Footprints |
| 2 | Cross forest platforms | Antenna |
| 3 | Enter tree opening | Access to stove |
| 4 | Feed yellow flower a Potion | Sora becomes large |
| 5 | Knock down and eat acorn | Sora becomes small |
| 6 | Cross raised lily pad | Access to cupboard |
The stove and cupboard landings require controlled movement. Do not hold a direction too early during the fall, or Sora may slide off the target platform.
How to Reach the Stove and Cupboard Safely
The Bizarre Room boxes use two different entry routes. Stench is obtained during the first fall from the upper tree opening, while Claw Marks requires a later return after Sora has been resized. Treat these as separate platforming challenges rather than trying to reach both boxes in one jump.
For the stove, guide Sora slightly left as he falls from the tree opening. The stove is the broad target below, but the landing still benefits from small directional corrections. Once Sora touches down, open the nearby evidence box before moving across the furniture.
The cupboard route is more technical. After shrinking Sora with the acorn, return to the Blue Trinity area and climb to the high lily pad. Move left, descend along the lower lily pads, and jump across the enlarged pad created earlier. Enter the opening in the left wall to return to the Bizarre Room.
| Destination | Entry Point | Movement Advice | Box Contents |
|---|---|---|---|
| Stove | Upper tree opening | Drift slightly left during the fall | Stench |
| Cupboard | Left wall opening | Descend first, then cross the raised pad | Claw Marks |
Control Your Fall
Use gentle directional input when approaching the stove. Sudden movement can push Sora beyond the landing area.
Use the Acorn Correctly
Interact with the tree acorn to knock it down, then interact with the fallen acorn to restore Sora’s small size.
Manage Companions
If Donald is standing near the faucet, reposition before jumping so the landing space remains clear.
The final cupboard landing can be made more reliable by approaching the faucet slowly. When Sora reaches the faucet, press the interact command and immediately hold forward to avoid slipping backward. A short attack can provide extra airtime if the jump needs a small correction, but use it sparingly because the cupboard edge is narrow.
For the cupboard, reach the faucet first, interact, then hold forward immediately. Small corrections are safer than long directional holds.
Investigation Choices, Rewards, and Preparation
Once the evidence boxes are collected, return to the Queen’s courtroom and present the evidence. The evidence-selection scene changes depending on how many boxes Sora brings back. Bringing all four gives you the strongest investigation setup and makes the box-selection outcome easier to interpret.
The available evidence is not a conventional equipment system. Each box represents a clue used during the trial, so the priority is collecting the full set rather than choosing a combat benefit. After the courtroom sequence, the Cheshire Cat provides the Blizzard spell as the immediate magical reward associated with completing this part of the investigation.
| Evidence Count | Courtroom Outcome Guidance | Recommended Approach |
|---|---|---|
| Four boxes | The lightest box is associated with framing Sora | Bring the full set |
| One box | The heaviest box is associated with a Heartless result | Avoid returning early |
| Fewer than four | The scene has less supporting evidence | Continue searching first |
Before returning to the Queen, check the following preparation points:
- Confirm that Footprints is in your inventory.
- Confirm that Antenna is in your inventory.
- Confirm that Stench is in your inventory.
- Confirm that Claw Marks is in your inventory.
- Make sure Sora has at least one Potion available for the yellow flower.
- Recheck the enlarged lily pad before attempting the cupboard route.
- Heal before entering the courtroom if your party took damage from Heartless.
Wonderland Evidence Checklist:
- Collect the Footprints box in the Blue Trinity alcove
- Collect the Antenna box using the mushroom and lily pad route
- Use a Potion on the yellow flower and raise the large lily pad
- Collect Stench from the Bizarre Room stove
- Shrink Sora with the acorn and collect Claw Marks from the cupboard
Do not return to the Queen after finding only one clue unless you are intentionally testing the courtroom sequence. The four-box route gives the clearest result and leads into the Blizzard reward sequence.
Wonderland Evidence FAQ
Q: How many evidence boxes are in Wonderland?
There are four evidence boxes: Footprints, Antenna, Stench, and Claw Marks. The first two are in Lotus Forest, while the final two are reached through the Bizarre Room routes.
Q: Where is the Footprints evidence in Kingdom Hearts Final Mix?
Footprints is inside the Blue Trinity alcove in Lotus Forest. Continue past the Cheshire Cat scene, turn right, and activate the Blue Trinity mark to reveal the box.
Q: How do I reach the Claw Marks evidence box?
Feed a Potion to the yellow flower, use the stump to raise the large lily pad, and then knock down the acorn. After shrinking Sora, return through the Blue Trinity route and enter the left wall opening to reach the cupboard.
Q: What reward follows the Wonderland evidence investigation?
After the courtroom sequence, the Cheshire Cat provides the Blizzard spell. Collecting all four clues is the recommended way to complete the investigation.
The most common mistake is overlooking the size-change sequence. Sora must be large to raise the lily pad and small to use the final route. If the cupboard cannot be reached, return to the yellow flower and confirm that the pad was raised before eating the acorn.
A second common mistake is treating the Bizarre Room as a single route. The stove and cupboard are accessed from different approaches, and the cupboard requires a return trip through the forest platforms. Keep the evidence names and landmarks separate so you do not repeat the wrong jump sequence.
If all four clues are listed before the trial, the Wonderland investigation is ready to continue. The key landmarks are the Blue Trinity, yellow flower, acorn, stove, and cupboard.